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Aligned Resources


Shodor > Interactivate > Standards > South Carolina Academic Standards for Mathematics: 7th Grade > Aligned Resources

South Carolina Academic Standards for Mathematics
7th Grade
Data Analysis and Probability:
The student will demonstrate through the mathematical processes an understanding of the relationships between two populations or samples.
Calculating...
Lesson  (...)
Lesson: Introduces students to quartiles and box plots.

Lesson: Students learn about the concepts and applications of chaos.

Lesson: Introduces conditional probability and the probability of simultaneous events.

Lesson: Introduces students to concepts that lead to probability.

Lesson: Introduces statistical measures of center.

Lesson: Introduces students to simple probability concepts.

Lesson: This lesson will challenge students to think creatively by having them design and build water balloon catchers from random scrap materials, while requiring them to take into consideration a multitude of variables. Students will then construct at least two bar graphs to be used in a commercial advocating the purchase of their group's catcher.

Lesson: Students learn about how probability can be represented using geometry.

Lesson: A capstone lesson to allow students to build a working definition of fractal.

Lesson: Considers probability problems with unexpected and surprising answers.

Activity  (...)
Activity: Create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.

Activity: Choose one of N doors to experimentally determine the odds of winning the grand prize behind one of the doors, as in the TV program "Let's Make a Deal." Parameters: Number of doors, number of trials, staying or switching between the two remaining doors.

Activity: Enter your own data categories and the value of each category to create a pie chart. There are also built in data sets which can be viewed.

Activity: Compare theoretical and experimental probabilities, using dice, cards, spinners, or coin tosses. Three different probabilities can be compared at once. Parameters: Type of probabilities, number of trials.

Activity: Experiment with the outcome distribution for a roll of two dice by simulating a dice throwing game. Parameters: Which player wins with which total rolled.

Activity: Experiment with probability using a fixed size section spinner, a variable section spinner, two regular 6-sided dice or customized dice.

Activity: Run a simulation of how a fire will spread through a stand of trees, learning about probability and chaos. Parameters: Probability that a tree catches fire if its neighbor is on fire.

 
Life
Activity: Run the classic game of life, learning about probabilities, chaos and simulation. This activity allows the user to run a randomly generated world or test out various patterns. This is a very powerful activity with a wide range of options. It runs in a separate window.

Activity: Run the classic game of life, learning about probabilities, chaos and simulation. This activity allows the user to run a randomly generated world or test out various patterns. This is a simple activity which runs directly in the Interactivate window.

Activity: Learn about sampling with and without replacement by randomly drawing marbles from a bag. Parameters: Number and color of marbles in the bag, replacement rule.

Activity: Simulate a game where two players each roll a die, and the lucky player moves one step to the finish. Parameters: what rolls win and how many steps to the finish line.

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